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Chat background in unity3d

Guys, I want to ask a question. How could I make a chat background similar like this link? [Link][1] With the auto text (the text will automatically typed one by one words per time). The thing is, I...

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Prevent player from goes through the wall

Hi guys, I want to ask a question. First of all, I already can detect the player while the player hit the wall, but I could not make the player not goes through the wall. How could I make the player to...

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How to fix weird player movement in unity3d?

I am not sure what the proper question is for my problem, so would like to explain how my character is moving with different code, and when I unattach rigidbody, and hope you can help me figure it out....

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Make a camera follow the player as the player turns around (rotate

Hi guys, I already can make the player rotate around y- axis by the input of the axis that has been defined on the unity editor. But I want camera also rotating while the player rotates. I already made...

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Problem with GUITexture displayed c# unity3d

Hi guys, I have found script from the internet that the GUI Texture follows the player. It is worked, but once I pressed W and S, the position of the GUI Texture is not top of the player like once I...

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GUITexture won't active after deactivated

Hi guys, I have a problem with the GUITexture. I used .active rather than .enabled because when I switch the camera while the GUITexture is on screen, it will still displayed even I have switched the...

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Show the texture when hovering a button

Hi guys, I want to show the texture when hovering a button. But when I tried below code, the texture is not appears, even though the mouse already hover the button. When I tested it on the `OnGUI`...

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Show texture when hovering a button is not on the correct position

I want to show the texture when user hovering a button, I already could do it. But, the problem is, when I hover the button, the texture is not appearing, but when I hover somewhere else, it is just...

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Argument error when doing repaint

Hai guys, I have one box in the scene and when the box is trigger by the player, I want to add a text to the `GUILayout.Label`. But I got this following error: `ArgumentException: Getting control 0's...

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Chat background in unity3d

Guys, I want to ask a question. How could I make a chat background similar like this link? [Link][1] With the auto text (the text will automatically typed one by one words per time). The thing is, I...

View Article

Prevent player from goes through the wall

Hi guys, I want to ask a question. First of all, I already can detect the player while the player hit the wall, but I could not make the player not goes through the wall. How could I make the player to...

View Article

How to fix weird player movement in unity3d?

I am not sure what the proper question is for my problem, so would like to explain how my character is moving with different code, and when I unattach rigidbody, and hope you can help me figure it out....

View Article

Make a camera follow the player as the player turns around (rotate

Hi guys, I already can make the player rotate around y- axis by the input of the axis that has been defined on the unity editor. But I want camera also rotating while the player rotates. I already made...

View Article


Problem with GUITexture displayed c# unity3d

Hi guys, I have found script from the internet that the GUI Texture follows the player. It is worked, but once I pressed W and S, the position of the GUI Texture is not top of the player like once I...

View Article

GUITexture won't active after deactivated

Hi guys, I have a problem with the GUITexture. I used .active rather than .enabled because when I switch the camera while the GUITexture is on screen, it will still displayed even I have switched the...

View Article


Show the texture when hovering a button

Hi guys, I want to show the texture when hovering a button. But when I tried below code, the texture is not appears, even though the mouse already hover the button. When I tested it on the `OnGUI`...

View Article

Show texture when hovering a button is not on the correct position

I want to show the texture when user hovering a button, I already could do it. But, the problem is, when I hover the button, the texture is not appearing, but when I hover somewhere else, it is just...

View Article


Argument error when doing repaint

Hai guys, I have one box in the scene and when the box is trigger by the player, I want to add a text to the `GUILayout.Label`. But I got this following error: `ArgumentException: Getting control 0's...

View Article
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