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Show the texture when hovering a button

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Hi guys, I want to show the texture when hovering a button. But when I tried below code, the texture is not appears, even though the mouse already hover the button. When I tested it on the `OnGUI` function, it is appears correctly, just not show when hovering on a button. How could I fix this? Here is the code that I am using: using UnityEngine; using System.Collections; public class MapSelection : MonoBehaviour { private Rect villageRect, yeinPlainRect; // Define the Rect public GUISkin customMapButton = null; // Define for the custom map buttons public Texture villageInformation = null; // For the information public static bool isEnteredVillage = false; // For checking if the player entering the village from the map private void Start() { // Set the Rect for the village villageRect = GameManager.CenterOnScreen(75, 20, 500, 250); // Set the Rect for the yein plain yeinPlainRect = GameManager.CenterOnScreen(75, 20, 550, 125); } private void Update() { // This below code is not run // If the mouse hovering village button if (villageRect.Contains(Input.mousePosition)) { // Draw the texture GUI.DrawTexture(new Rect(villageRect.x, villageRect.y, 500, 325), villageInformation, ScaleMode.ScaleToFit, true); } // End of it } private void OnGUI() { // Call the SetButtons function SetButtons(); // I have tested it, and the image show on the screen like the second image below: // Draw the texture GUI.DrawTexture(new Rect(villageRect.x - 100, villageRect.y - 35, 500, 325), villageInformation, ScaleMode.ScaleToFit, true); // End of it } private void SetButtons() { // If the button been clicked if (GUI.Button(villageRect, "Village", customMapButton.customStyles[0])) { // Load another level GameManager.LoadLevel("Third Loading Scene"); } } } **GameManager class:** public static Rect CenterOnScreen(int width, int height, int minusWidth, int minusHeight) { Rect _center = new Rect(Screen.width - (Screen.width / 2) - minusWidth, Screen.height - (Screen.height / 2) - minusHeight, width, height); return _center; } Here is the screenshot: First Image (The button on hovering): ![alt text][1] Second Image (The button is not on hovering): ![alt text][2] Thank you guys Your answer much appreciated! [1]: /storage/temp/36236-capture.png [2]: /storage/temp/36237-capture+2.png

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